#00084  Game prototyper
  Mentor:  Mark Riedl School:  Interactive Computing
 The Entertainment Intelligence lab is developing an AI system that can automatically generate role-playing game quests for computer games (e.g., single player RPG games such as Zelda) based on user preferences. The long-term goal is to develop a game in which one never runs out of interesting quests to play. We are looking for a student or team of students to develop a single-player RPG game simi...
  Available starting Spring 2010
Date Created: 11/13/2009


#00083  Field study Assistant for home network application
  Mentor:  Rebecca Grinter School:  Interactive Computing
 The Work2Play lab in the College of Computing has created a home network tool to help people manage their broadband connections. We are looking for a dependable, motivated student to help us deploy this prototype in 10-15 households in Spring 2010. This project will provide opportunities to participate in HCI research activities. Duties include transcription of audio data, managing field trial eq...
  Available starting Spring 2010
Date Created: 11/11/2009


#00082  Computational studies in physics, biology, and chemistry
  Mentor:  Angelo Bongiorno School:  Chemistry & Biochemistry
 Computational studies in physics, biology, and chemistry. Topics of interest include: reactivity of surfaces and interfaces relevant for energy applications; structural, dynamical, and electronic properties of DNA; phase and mechanical properties of soft-matter systems.
  Available starting Fall 2009
Date Created: 11/04/2009


#00081  Sympathetic Devices
  Mentor:  Claudia Rébola Winegarden School:  Architecture
 Sympathetic Devices is an ongoing research project focused on designing communication devices for older adults across housing options in order to help these individuals maintain personal and social connections in their lifestyles. The overarching goal of the project is to address social isolation and depression by first understanding how individuals currently socialize and internalize during every...
  Available starting Spring 2010
Date Created: 10/28/2009


#00080  Distant Narratives: Hallways for Social Interaction
  Mentor:  Claudia Rébola Winegarden School:  Industrial Design
 Distant Narratives is an ongoing industrial design research project that addresses the issue of social interaction and communication at a distance in workplaces. The project is framed around hallways since they have traditionally provided important conduits for informal interactions. The system uses live-feed projections from remotely connected cameras and sensor-based graphic visualizations for e...
  Available starting Spring 2010
Date Created: 10/26/2009


#00079  Tangible Tabletop Computing: Exhibit/Documentary Works
  Mentor:  Ali Mazalek School:  Literature, Communication, & Culture
 Our research involves building and evaluating experimental media forms for public engagement in social issues using tabletop tangible computing and mobile documentary inputs. Undergraduates will have the opportunity to build on an existing well-organized code base for tabletop presentation of multimedia content in order to refine the application interface and conduct user testing. Through this pro...
  Available starting Spring 2010
Date Created: 10/22/2009


#00078  Layer by Layer Assembly of Colloidal Nanoparticles
  Mentor:  Rosario Gerhardt School:  Materials Science & Engineering
 Layer by layer assembly of colloidal nanoparticles. Project will consist of fabricating the LBL thin films and characterizing them. These films can be used in a wide number of applications. Student will work with a senior graduate student but will report directly to the faculty advisor.
  Available starting Spring 2010
Date Created: 09/30/2009


#00077  Georgia Tech Campus Virtual Environment
  Mentor:  Matthew Swarts School:  Architecture
 The student will assist in the development of accurate 3D models for the Georgia Tech Campus Virtual Environment maintained by the IMAGINE Lab. These models are used for animation as well as for real-time rendering of Georgia Tech assets. 3D modeling, 2D texturing, database programming, interaction programming, and interface design skills are preferred. Training may be provided as needed.
  Available starting Fall 2009
Date Created: 08/18/2009


#00076  Analysis of Retail Spaces through 3D Virtual Environments
  Mentor:  Matthew Swarts School:  Architecture
 The student will assist in the development of an avatar-based immersive 3D virtual environment of a retail space. Users will interact with items in the retail space while data on their behavior is collected for analysis. 3D modeling skills in 3D Studio Max are preferred, but training will be provided as needed.
  Available starting Fall 2009
Date Created: 08/18/2009


#00075  Power Wheelchair Monitoring
  Mentor:  Ricardo Lopez School:  Applied Physiology
 The Rehabilitation Engineering Center on Wheeled Mobility performs research on mobility in everyday life. One study involves the robust detection and quantification of movement of power wheelchairs using the output of sensors mounted on the chair. In this project, the student will analyze data using Matlab and Labview. Knowledge of Matlab and basic DSP techniques is required. Familiarity with Labv...
  Available starting Fall 2009
Date Created: 08/13/2009




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